About This GameHoney, I Joined a Cult puts your in control of your own 1970s cult. Build and expand your base, manage your resources and make as much money out of your followers as possible. Choose a humorous name for your:
Then decide on:
Set up your cult HQ. Cultists don’t want much but they’ll definitely need to use a toilet at some stage, and beds mean they can indoctrinate with a decent night’s sleep. The Hypno-Chamber will remind followers of what’s really important and the Pool of Revelations will reveal their hidden traits – maybe they’re a genius, maybe they spend an especially long time on the toilet. If you’re going to progress you’re going to need some wealthy and influential members, preying on the destitute just doesn’t pay the bills. Not everyone wants your cult to succeed though; the Government, journalists and cultists’ family members all seem to hate you?! And that’s to say nothing of the local rival cult. Watch out for your leader too – his ego will get out of check. Looks like you’ll be building a statue to his awesomeness after all. Whatever happens, keep making money as you slowly realise the Grand Plan. b4d347fde0
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Mission system and world map. Early Access, Expos, Reception:
Expo Alpha Testing. Base Building and Cultist Overhaul:
We’ve made good progress on the Early Access version of Honey, I Joined a Cult. Having taken on board the feedback we received from the expos we attended last year (at Insomnia, RGX and EGX) we made some tough decisions about overhauling some of the most fundamental parts of the game to make the playing experience more enjoyable.
Base Building. Welcome to our Cult!:
Hello! Welcome to the community hub for the upcoming cult management game, Honey, I Joined a Cult. This is where we'll post development updates, ask for feedback and answer any questions that you may have. If you're looking forward to the game or like any features in particular, then do let us know too, it's always good hearing from you. Likewise, if you have any constructive suggestions for changes you'd like to see, then also let us know. Simon & Ed . Technical Update - Game Optimisation: Hello all. We are still alive. We wanted to provide you with a chunkier update than this but thought it best to keep you updated, even if the update is somewhat short and not hugely interesting. For the past few weeks we’ve been redoing a lot of the backend of Honey, I Joined a Cult to make it run smoothly on those with less powerful PCs. These performance issues stemmed from decisions we made at the beginning of the development and as such have been manifestly painful to remedy, given how much content has already been added. Alas we are almost there, cultists are happily indoctrinating and cult HQs are being constructed at lightning quick silky-smooth speed. Although this is by far the most time-consuming part of the update, it isn’t particularly photogenic. Therefore to provide you with a bit of eye-candy and break up this increasingly long block of text we can also show you the new and expanded City map we’ve added: Click to enlarge: More to come soon. Simon & Ed
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